EA’s defense of this system as “providing heroes with a sense of pride and accomplishment” was seen as a slap in the face to the community and a laughable insult to its intelligence. There was no way to spend time in a specific game mode to unlock features, weapons, or abilities - you might spend 12 hours playing in one mode and earn rewards for a class you didn’t use or a game mode you didn’t play. The contents of loot crates, however, were entirely random. Players earned currency at a snail’s pace and virtually all game advancement was tied to loot crates. Players calculated that it could take up to 40 hours of play to unlock a single hero under EA’s proposed loot crate system.īattlefront II’s loot crate system was infamously bad. Players who had bought the Deluxe Edition of the game were angry that certain core heroes like Darth Vader were going to be locked by default and require a long grind to purchase. This comment was dropped in a thread where players were expressing unhappiness about the amount of time it was going to take to unlock heroes in Star Wars Battlefront II.
On its face, this comment doesn’t deserve to have 667,821 downvotes (the next-most downvoted comment on Reddit, to give this some scale, has just 88,892 downvotes).